There are over 2.3 billion in the world. Players, and the value of the gaming market in the world in 2018 exceeded $ 115 billion* and all indications are that this number will grow in the next few years. In principle, we all are players. Mechanisms known to us from the world of games are entering new spheres of life. We have seen games for a long time in education, but can they become an important part of business activities?